What Shutter Speed?

Shutter speed, and the choices we make over it, can have a profound effect on the outcome of the final image.

Now everyone has a grasp of shutter speed and how it relates to subject movement – at least I hope they do!

We can either use a fast shutter speed to freeze constant action, or we can use a slow shutter speed to:

  • Allow us to capture movement of the subject for creative purposes
  • Allow us to use a lower ISO/smaller aperture when shooting a subject with little or no movement.

 

Fast Shutter Speed – I need MORE LIGHT Barry!

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1/8000th sec @ f8, Nikon D4 and 500mm f4

Good strongish sunlight directly behind the camera floods this Red Kite with light when it rolls over into a dive.  I’m daft enough to be doing this session with a 500mm f4 that has very little in the way of natural depth-of-field so I opt to shoot at f8.  Normally I’d expect to be shooting the D4 at 2000iso for action like this but my top end shutter speed is 1/8000th and this shutter speed at f8 was slightly too hot on the exposure front, so I knocked the ISO down to 1600 just to protect the highlights a little more.

Creative Slow Shutter Speed – getting rid of light.

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1/5th sec @ f22

I wanted to capture the movement in a flock of seagulls taking off from the water, so now I have to think the opposite way to the Kite shot above.

Firstly I need to think carefully about the length of shutter speed I choose: too short and I won’t capture enough movement; and too long will bring a vertical movement component into the image from me not being able to hold the camera still – so I opt for 1/5th sec.

Next to consider is aperture.  Diffraction on a deliberate motion blur has little impact, but believe it or not focus and depth of field DO – go figure!

So I can run the lens at f16/20/22 without much of a worry, and 100 ISO gets me the 1/5th sec shutter speed I need at f22.

 

Slow Shutter  Rear Curtain Synch Flash

We can use a combination of both techniques in one SINGLE exposure with the employment of flash, rear curtain synch and a relatively slow shutter speed:

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6/10th sec @ f3.5 -1Ev rear curtain synch flash

A technique the “Man Cub” uses to great effect in his nightclub photography, here he’s rotated the camera whilst the shutter is open, thus capturing the glowing LEDs and other highlights as circular trails.  As the shutter begins to close, the scene is lit by the 1/10,000th sec burst of light from the reduced power, rear curtain synched SB800 flash unit.

But things are not always quite so cut-and-dried – are they ever?

Assuming the lens you use is tack sharp and the subject is perfectly focused there are two factors that have a direct influence upon how sharp the shot will be:

  • System Vibration – caused by internal vibrations, most notably from the mirror being activated.
  • Camera Shake – caused by external forces like wind, ground vibration or you not holding the camera properly.

Shutter Speed and System Vibration

There was a time when we operated on the old adage that the slowest shutter speed you needed for general hand held shooting was equal to 1/focal length.

So if you were using a 200mm lens you shot with a minimum shutter speed of 1/200th sec, and, for the most part, that rule served us all rather well with 35mm film; assuming of course that 1/200th sec was sufficient to freeze the action!

Now this is a somewhat optimistic rule and assumes that you are hand holding the camera using a good average technique.  But put the camera on a tripod and trigger it with a cable or remote release, and it’s a whole new story.

Why?  Because sticking the camera on a tripod and not touching it during the exposure means that we have taken away the “grounding effect” of our mass from the camera and lens; thus leaving the door open to for system vibration to ruin our image.

 

How Does System Vibration Effect an Image?

Nowadays we live in a digital world with very high resolution sensors instead of film. and the very nature of a sensor – its pixel structure (to use a common parlance) has a direct influence on minimum shutter speed.

So many camera owners today have the misguided notion that using a tripod is the answer to all their prayers in terms of getting sharp images – sadly this ain’t necessarily so.

They also have the other misguided notion that “more megapixels” makes life easier – well, that definitely isn’t true!

The smallest detail that can be recorded by a sensor is a point of light in the projected image that has the same dimensions a one photosite/pixel on that sensor. So, even if a point is SMALLER than the photosite it strikes, its intensity or luminance will effect the whole photosite.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images.

A point of light smaller than 1 photosite (left) has an effect on the whole photosite (right).

If the lens is capable of resolving this tiny detail, our sensor – in this case (right) – isn’t, and so the lens out-resolves the sensor.

But let’s now consider this tiny point detail and how it effects a sensor of higher resolution; in other words, a sensor with smaller photosites:

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

The same detail projected onto a higher resolution sensor (right). Though not shown, the entire photosite will be effected, but its surface area represents a much small percentage of the whole sensor area – the sensor now matches the lens resolution.

Now this might seem like a good thing; after all, we can resolve smaller details.  But, there’s a catch when it comes to vibration:

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

A certain level of vibration causes the small point of light to vibrate. The extremes of this vibration are represented by the the outline circles.

The degree of movement/vibration/oscillation is identical on both sensors; but the resulting effect on the exposure is totally different:

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

The same level of vibration has more effect on the higher resolution sensor.

If you read the earlier post on sensor resolution and diffraction HERE you’ll soon identify the same concept.

The upshot of it all is that “X” level of internal system vibration has a greater effect on a higher resolution sensor than it does on a lower resolution sensor.

Now what’s all this got to with shutter speed I hear you ask.  Well, whereas 1/focal length used to work pretty well back in the day, we need to advance the theory a little.

Let’s look at four shots from a Nikon D3, shot with a 300mm f2.8, mounted on a tripod and activated by a remote (so no finger-jabbing on the shutter button to effect the images).

Also please note that the lens is MANUALLY FOCUSED just once, so is sharply on the same place for all 4 shots.

These images are full resolution crops, I strongly recommend that you click on all four images to open them in new tabs and view them sequentially.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

Shutter = 1/1x (1/320th) Focal Length. No VR, No MLU (Mirror Lock Up). Camera on Tripod+remote release.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

Shutter = 1/2x (1/640th) Focal length. No VR. No MLU. Camera on Tripod+remote release.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

Shutter = 1/2x Focal length + VR. No MLU. Camera on Tripod+remote release.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

Shutter = 1/2x Focal length. Camera on Tripod+remote release + MLU – NO VR + Sandbag.

Now the thing is, the first shot at 1/320th looks crap because it’s riddled with system vibration – mainly a result of what’s termed ‘mirror slap’.  These vibrations travel up the lens barrel and are then reflected back by the front of the lens.  You basically end up with a packet of vibrations running up and down the lens barrel until they eventually die out.

These vibrations in effect make the sensor and the image being projected onto it ‘buzz, shimmy and shake’ – thus we get a fuzzy image; and all the fuzziness is down to internal system vibration.

We would actually have got a sharper shot hand holding the lens – the act of hand holding kills the vibrations!

As you can see in shot 2 we get a big jump in vibration reduction just by cranking the shutter speed up to 2x focal length (actually 1/640th).

The shot would be even sharper at 3x or 4x, because the vibrations are of a set frequency and thus speed of travel, and the faster the shutter speed we use the sooner we can get the exposure over and done with before the vibrations have any effect on the image.

We can employ ‘mirror up shooting’ as a technique to combat these vibrations; by lifting the mirror and then pausing to give the vibrations time to decay; and we could engage the lens VR too, as with the 3rd shot.  Collectively there has been another significant jump in overall sharpness of shot 3; though frankly the VR contribution is minimal.

I’m not a very big fan of VR !

In shot 4 you might get some idea why I’m no fan of VR.  Everything is the same as shot 3 except that the VR is OFF, and we’ve added a 3lb sandbag on top of the lens.  This does the same job as hand holding the lens – it kills the vibrations stone dead.

When you are shooting landscapes with much longer exposures/shutter speeds THE ONLY way to work is tripod plus mirror up shooting AND if you can stand to carry the weight, a good heavy sand bag!

Shot 4 would have been just as sharp if the shutter had been open for 20 seconds, just as long as there was no movement at all in the subject AND there was no ground vibration from a passing heavy goods train (there’s a rail track between the camera and the subject!).

For general tripod shooting of fairly static subjects I was always confident of sharp shots on the D3 (12Mb) at 2x focal length.

But since moving to a 16Mp D4 I’ve now found that sometimes this let’s me down, and that 2.5x focal length is a safer minimum to use.

But that’s nothing compared to what some medium format shooters have told me; where they can still detect the effects of vibration on super high resolution backs such as the IQ180 etc at as much as 5x focal length – and that’s with wide angle landscape style lenses!

So, overall my advice is to ALWAYS push for the highest shutter speed you can possibly obtain from the lighting conditions available.

Where this isn’t possible you really do need to perfect the skill of hand holding – once mastered you’ll be amazed at just how slow a shutter speed you can use WITHOUT employing the VR system (VR/IS often causes far more problems than it would apparently solve).

For long lens shooters the technique of killing vibration at low shutter speeds when the gear is mounted on a tripod is CRITICAL, because without it, the images will suffer just because of the tripod!

The remedy is simple – it’s what your left arm is for.

So, to recap:

  • If you shot without a tripod, the physical act of hand holding – properly – has a tendency to negate internal system vibrations caused by mirror slap etc just because your physical mass is in direct contact with the camera and lens, and so “damps” the vibrations.
  • If you shoot without a tripod you need to ensure that you are using a shutter speed fast enough to negate camera shake.
  • If you shoot without a tripod you need to ensure that you are using a shutter speed fast enough to FREEZE the action/movement of your subject.

 

Camera Shake and STUPID VR!

Now I’m going to have to say at the outset that this is only my opinion, and that this is pointed at Nikons VR system, and I don’t strictly know if Canons IS system works on the same math.

And this is not relevant to sensor-based stabilization, only the ‘in the lens’ type of VR.

The mechanics of how it works are somewhat irrelevant, but what is important is its working methodology.

Nikon VR works at a frequency of 1000Hz.

What is a “hertz”?  Well 1Hz = 1 full frequency cycle per second.  So 1000Hz = 1000 cycles per second, and each cycle is 1/1000th sec in duration.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

Full cycle sine wave showing 1,0.5 & 0.25 cycles.

Now then, here’s the thing.  The VR unit is measuring the angular momentum of the lens movement at a rate of 1000 times per second. So in other words it is “sampling” movement every 1/1000th of a second and attempting to compensate for that movement.

But Nyquist-Shannon sampling theory – if you’re up for some mind-warping click HERE – says that effective sampling can only be achieved at half the working frequency – 500 cycles per second.

What is the time duration of one cycle at a frequency of 500Hz?  That’s right – 1/500th sec.

So basically, for normal photography, VR ceases to be of any real use at any shutter speed faster than 1/500th.

Remember shot 3 with the 300mm f2.8 earlier – I said the VR contribution at 1/640th was minimal?  Now you know why I said it!

Looking again at the frequency diagram above, we may get a fairly useful sample at 1/4 working frequency – 1/250th sec; but other than that my personal feelings about VR is that it’s junk – under normal circumstances it should be turned OFF.

What circumstances do I class as abnormal? Sitting on the floor of a heli doing ariel shots out of the open door springs to mind.

If you are working in an environment where something is vibrating YOU while you hand hold the camera then VR comes into its own.

But if it’s YOU doing the vibrating/shaking then it’s not going to help you very much in reality.

Yes, it looks good when you try it in the shop, and the sales twat tells you it’ll buy you three extra stops in shutter speed so now you can get shake-free shots at 1/10th of a second.

But unless you are photographing an anaesthetized Sloth or a statue, that 1/10th sec shutter speed is about as much use to you as a hole in the head. VR/IS only stabilizes the lens image – it doesn’t freeze time and stop a bird from flapping its wings, or indeed a brides veil from billowing in the breeze.

Don’t get me wrong; I’m not saying VR/IS is a total waste of time in ALL circumstances.  But I am saying that it’s a tool that should only be deployed when you need it, and YOU need to understand WHEN that time is; AND you need to be aware that it can cause major image problems if you use it in the wrong situation.

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In Conclusion

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1/2000th sec is sufficient to pretty much freeze the forward motion of this eagle, but not the downward motion of the primary feathers.

This rather crappy shot of a White-tailed eagle might give you food for thought, especially if compared with the Red Kite at the start of the post.

The primary feathers are soft because we’ve run out of depth of field.  But, notice the motion blur on them too?  Even though 1/2000th sec in conjunction with a good panning technique is ample to freeze the forward motion of the bird, that same 1/2000th sec is NOT fast enough to freeze the speed of the descending primary feathers on the end of that 4 foot lever called a wing.

Even though your subject as a whole might be still for 1/60th sec or longer, unless it’s dead, some small part of it will move.  The larger the subject is in the frame then more apparent that movement will be.

Getting good sharp shots without motion blur in part of the subject, or camera shake and system vibration screwing up the entire image is easy; as long as you understand the basics – and your best tool to help you on your way is SHUTTER SPEED.

A tack sharp shot without blur but full of high iso noise is vastly superior to a noiseless shot full of blur and vibration artefacting.

Unless it’s done deliberately of course – “H-arty Farty” as my mate Ole Martin Dahle calls it!

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Metering Modes Explained

Camera Metering Modes

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I always get asked about which camera metering mode I use,  and to be honest, I think sometimes the folk doing the asking just can’t get their heads around my simplistic, and sometimes quite brutal answers!

“Andy, it’s got to be more complicated than that surely….otherwise why does the camera give me so many options…?”

Well, I always like to keep things really simple, mainly because I’m not the brightest diamond in the jewellery shop, and because I’m getting old and most often times my memory keeps buggering off on holiday without telling me!

But before I espouse on “metering the Uncle Andy way” let’s take a quick look at exactly how the usual metering options work and their effects on exposure.

The Metering Modes

  • Average (a setting usually buried in the center-weighted menu)
  • Spot
  • Center-weighted
  • 3D Matrix (Nikon) or Evaluative (Canon)
Metering Mode Icons

Metering Mode Icons

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Auto Focus & Shooting Speed

Auto Focus & Shooting Speed

Firstly, an apology to my blog followers for the weird blog post notification this morning – I had one of those “senior moments” where I confused the Preview button with Publish – DOH!

There is truly no hope………..!  But let’s get on….

The effectiveness of auto focus and its ability to track and follow a moving subject IS INFLUENCED by frame rate.

Why is this I here you ask.

Well, it’s simple, and logical if you think about it – where are your AF sensors?

They’re in the bottom of your cameras mirror box.

Most folk thing that the mirror just sits there, reflecting at 45 degrees all the light that comes through the lens up to the focus screen and viewfinder.  The fact that the mirror is still DOWN when they are using the auto focus leads most people into thinking the AF sensor array is elsewhere – that’s if they can be bothered to think about it in the first place.

 

So how does the AF array SEE the scene?

Because the center area of the main mirror is only SEMI silvered, and in reality light from the lens does actually pass through it.

 

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Main mirror of a Nikon D2Xs in the down position.

 

Now I don’t recommend you jam a ball point pen under your own main mirror, but in the next image:

 

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Main mirror of a Nikon D2Xs lifted so you can see the secondary mirror.

 

Now there’s a really good diagram of the mechanics at http://www.reikan.co.uk/ – makers of FoCal software, and I’ll perhaps get my goolies cut of for linking to it, but here it is:

 

This image belongs to Reikan

 

As you can now hopefully understand, light passes through the mirror and is reflected downwards by the secondary mirror into the AF sensor array.

As long as the mirror is DOWN the auto focus sensor array can see – and so do its job.

Unless the MAIN mirror is fully down, the secondary mirror is not in the correct position to send light to the auto focus sensor array – SO GUESS WHAT – that’s right, your AF ain’t working; or at least it’s just guessing.

So how do we go about giving the main mirror more “down time”?  Simply by slowing the frame rate down is how!

When I’m shooting wildlife using a continuous auto focus mode then I tend to shot at  5 frames per second in Continuous LOW (Nikon-speak) and have the Continuous HIGH setting in reserve set for 9 frames per second.

 

The Scenario Forces Auto Focus Settings Choices

From a photography perspective we are mainly concerned with subjects CROSSING or subjects CLOSING our camera position.

Once focus is acquired on a CROSSING subject (one that’s not changing its distance from the camera) then I might elect to use a faster frame rate as mirror-down-time isn’t so critical.

But subjects that are either CLOSING or CROSSING & CLOSING are far more common; and head on CLOSING subjects are the ones that give our auto focus systems the hardest workout – and show the system failures and short-comings the most.

Consider the focus scale on any lens you happen to have handy – as you focus closer to you the scale divisions get further apart; in other words the lens focus unit has to move further to change from say 10 meters to 5 meters than it does to move from 15 meters to 10 meters – it’s a non-linear scale of change.

So the closer a subject comes to your camera position the greater is the need for the auto focus sensors to see the subject AND react to its changed position – and yes, by the time it’s acquired focus and is ready to take the next frame the subject is now even closer – and things get very messy!

That’s why high grade dSLR auto focus systems have ‘predictive algorithms’ built into them.

Also. the amount of light on the scene AND the contrast between subject and background ALL effect the ability of the auto focus to do its job.  Even though most pro-summer and all pro body systems use phase detection auto focus, contrast between the subject to be tracked and its background does impact the efficiency of the overall system.

A swan against a dark background is a lot easier on the auto focus system than a panther in the jungle or a white-tailed eagle against a towering granite cliff in Norway, but the AF system in most cameras is perfectly capable of acquiring, locking on and tracking any of the above subjects.

So as a basic rule of thumb the more CLOSING a subject is then the LOWER your frame rate needs to be if you are looking for a sharp sequence of shots.  Conversely the more CROSSING a subject is then the higher the frame rate can be and you might still get away with it.

 

Points to Clarify

The mechanical actions of an exposure are:

  1. Mirror lifts
  2. Front shutter curtain falls
  3. Rear shutter curtain falls
  4. Mirror falls closed (down)

Here’s the thing; the individual time taken for each of these actions is the same ALL the time – irrespective of whether the shutter speed is 1/8000th sec or 8 sec; it’s the gap in between 2. & 3. that makes the difference.

And it’s the ONLY thing shutter-related we’ve got any control over.

So one full exposure takes t1 + t2 + shutter speed + t3 +t4, and the gap between t4 and the repeat of t1 on the next frame is what gives us our mirror down time between shots for any given frame rate.  So it’s this time gap between t4 and the repeat of t1 that we lengthen by dropping the shooting speed frame rate.

There’s another problem with using 10 or 11 frames per second with Nikon D3/D4 bodies.

10 fps on a D3 LOCKS the exposure to the values/settings of the first frame in the burst.

11 fps on a D3 LOCKS both exposure AND auto focus to the values/settings of the first frame in the burst.

11 fps on a D4 LOCKS both exposure AND auto focus* to those of the first frame in the burst – and it’s one heck of a burst to shoot where all the shots can be out of focus (and badly exposed) except the first one!

*Page 112 of the D4 manual says that at 11fps the second and subsequent shots in a burst may not be in focus or exposed correctly.

That’s Nikon-speak for “If you are photographing a statue or a parked car ALL your shots will be sharp and exposed the same; but don’t try shooting anything that’s getting closer to the camera, and don’t try shooting things where the frame exposure value changes”.

 

There’s a really cool video of 11 fps slowed right down with 5000fps slo-mo  HERE  but for Christ’ sake turn your volume down because the ST is some Marlene Dietrich wannabe!

So if you want to shoot action sequences that are sharp from the first frame to the last then remember – DON’T be greedy – SLOW DOWN!

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Flash Photography

Flash Photography

 

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Really Cute Red Squirrel

 

On Sunday myself and my buddy Mark Davies made a short foray up to the Lake District and our small Red Squirrel site.  The weather was horrible, sleet, sun. rain, cloudy, sunny then rain again – in other words just not conducive to a half-descent session on the D4.

The one Achilles Heal with this site is the fact that it’s hard to get a descent background for your shots – it’s in the middle of a small wooded valley and you just can’t get away from tree trunks in the background.

This is further complicated by the fact that the “Squidgers” have a propensity for keeping in the ‘not so sunny’ bits, so frequently you end up with a scenario where backgrounds are brighter than foregrounds – which just won’t DO!

So what’s needed is some way to switch the lighting balance around to give a brighter foreground/subject AND a darker background.

Now that sounds all very well BUT; how do we achieve it?

Reflectors perhaps?  They’d do the trick but have one big problem; they rely on AMBIENT light  – and in the conditions we were shooting in the other day the value of the ambient light was up and down like a Yo-Yo.

Wouldn’t it be cool if we could have a consistent level of subject/foreground illumination AND at the same time have some degree of control over the exposure of the background?

Well with flash we can do just that!

Let’s look at a shot without flash:

 

No FLASH

No FLASH, AMBIENT light only – 1/320th @ f7.1

 

I don’t suppose this shot is too bad because the background isn’t strongly lit by the sun (it’s gone behind a cloud again!) but the foreground and background are pretty much the same exposure-wise.  For me there is not enough tonal separation between the two areas of the image, and the lighting is a bit flat.

If we could knock a stop or so out of the background; under expose it, then the image would have more tonal separation between foreground and background, and would look a lot better, but of course if we’re just working with ambient light then our adjusted exposure would under expose the foreground as well, so we’d be no better off.

Now look at the next image – we’ve got a background that’s under exposed by around  -1.5Ev, but the subject and foreground are lit pretty much to the same degree as before, and we’ve got a little more shape and form to the squirrel itself – it’s not quite so flat-looking.

 

With FLASH

With FLASH added – 1/800th @ f7.1

 

The image also has the slight sense that it’s been shot in more sunny conditions – which I can promise you it wasn’t !

And both images are basically straight off the camera, just with my neutral camera profile applied to them on import.

 

The Set Up

The Setup - shocking iPhone 3 quality!

The Setup – shocking iPhone 3 quality!

 

The first secret to good looking flash photography OF ANY KIND is to get the damn flash OFF the camera.

If we were in a totally dark studio with the sexiest looking model on the planet we’d NOT be lighting her with one light from the camera position now would we?

So we use basic studio lighting layouts where ever we can.

There are two other things to consider too:

  •   It’s broad daylight, so our exposure will contain both FLASH and an element of AMBIENT light – so we are working along the premise of ADDING to what’s already there.
  •   If we put the flash closer to the subject (off camera) then the output energy has less distance to travel in order to do its job – so it doesn’t have to have as much power behind it as it would have if emanating from the camera position.

 

You can see in the horrible iPhone 3 shot I took of the setup that I’m using two flash guns with white Lambency diffusers on them; one on a stand to the left and slightly in front of the log where the squirrels will sit, and one placed on the set base (Mr. Davies old knackered Black & Decker Workmate!) slightly behind the log and about the same distance away from where I anticipate a squirrel will sit on the log as the left flash.

The thing to note here is that I’m using the SIDE output of these Lambency diffuser domes and NOT the front – that’s why they are pointed up at the sky. The side output of these diffusers is very soft – just what the flash photography doctor ordered in terms of ‘keeping it real’.

The left light is going to be my MAIN light, the right is my FILL light.

The sun, when & if it decides to pop its head out, will be behind me and to my left so I place my MAIN light in a position where it will ‘simulate’ said ball in the sky.

The FILL light basically exists to ‘counter balance’ the ‘directionality’ of the MAIN light, and to weaken any shadows thrown by the MAIN light.

Does this flash bother a subject? For the most part NOT SO YOU’D NOTICE!

Take a look at the shot below – the caption will be relevant shortly.

This SB800 has just fired in "front curtain synch" and the balance of the exposure is from the ambient light - the shutter is still open after the flash has died. Does the squirrel look bothered?

This SB800 has just fired in “front curtain synch” and the balance of the exposure is from the ambient light. Does the squirrel look bothered?

Settings & The Black Art!

Before we talk about anything else I need to address the shutter curtain synch question.

We have two curtain synch options, FRONT & REAR.

Front Curtain (as in the shot above) – this means that the flash will fire as the front curtain starts to move, and most likely, the flash will be finished long before the rear curtain closes. If your subject reacts to the flash then some element of subject movement might be present in the shot due to the ambient light part of the exposure.

Rear Curtain Synch – my recommended ‘modus operandi’ – the ‘ambient only’ part of the exposure gets done first, then the flash fires as the rear curtain begins to close the exposure. This way, if the subject reacts to the flash the exposure will be over before it has chance to – MOSTLY!

The framing I want, and the depth of field I want dictates my camera position and aperture – in this case f7 or f8 – actually f7.1 is what I went for.

 

I elect to go with 2000 iso on the D4.

So now my only variable is shutter speed.

Ambient light dictates that to be 1/320th on average, and I want to UNDER EXPOSE that background by at least a stop and a bit (technical terms indeed!) so I elect to use a shutter speed of 1/800th.

So that’s it – I’m done; seeing as the light from the flashes will be constant my foreground/subject will ALWAYS be exposed correctly. In rear curtain synch I’ll negate the risk of subject movement ‘ghosting’ in the image, and at 1/800th I’ll have a far better chance of eliminating motion blur caused by a squirrel chewing food or twitching its whiskers etc.

 

Triggering Off-Camera Flashes

 

We can fire off-camera flashes in a number of ways, but distance, wet ground, occasional rain and squirrels with a propensity for chewing everything they see means CORDS ain’t one of ’em!

With the Nikon system that I obviously use we could employ another flash on-camera in MASTER/COMMANDER mode, with the flash pulse deactivated; or a dedicated commander such as the SU800; or if your camera has one, the built-in flash if it has a commander mode in the menu.

The one problem with Nikon CLS triggering system, and Canons as far as I know, is the reliance upon infra-red as the communication band. This is prone to a degree of unreliability in what we might term ‘dodgy’ conditions outdoors.

I use a Pocket Wizard MiniTT1 atop the camera and a FlexTT5 under my main light. The beauty of this system is that the comms is RADIO – far more reliable outdoors than IR.

Because a. I’m poor and can’t afford another TT5, and b. the proximity of my MAIN and FILL light, I put the SB800 FILL light in SU mode so it gets triggered by the flash from the MAIN light.

What I wouldn’t give for a dozen Nikon SB901’s and 12 TT5s – I’d kill for them!

The MAIN light itself is in TTL FP mode.

The beauty of this setup is that the MAIN light ‘thinks’ the TT5 is a camera, and the camera ‘thinks’ the miniTTL is a flash gun, so I have direct communication between camera and flash of iso and aperture information.

Also, I can turn the flash output down by up to -3Ev using the flash exposure compensation button without it having an effect on the background ambient exposure.

Don’t forget, seeing as my exposure is always going to 1/800th @ f7.1 at 2000 iso the CAMERA is in MANUAL exposure mode. So as long as the two flashes output enough light to expose the subject correctly at those settings (which they always will until the batteries die!) I basically can’t go wrong.

When shooting like this I also have a major leaning towards shooting in single servo – one shot at a time with just one AF point active.

 

Flash Photography – Flash Duration or Burn Time

Now here’s what you need to get your head around. As you vary the output of a flash like the SB800 the DURATION of the flash or BURN TIME of the tube changes

Below are the quoted figures for the Nikon SB800, burn time/output:

1/1050 sec. at M1/1 (full) output
1/1100 sec. at M1/2 output
1/2700 sec. at M1/4 output
1/5900 sec. at M1/8 output
1/10900 sec. at M1/16 output
1/17800 sec. at M1/32 output
1/32300 sec. at M1/64 output
1/41600 sec. at M1/128 output

On top of that there’s something else we need to take into account – and this goes for Canon shooters too; though Canon terminology is different.

Shutter Speed & The FP Option

35mm format cameras all have a falling curtain shutter with two curtains, a front one, and a rear one.

As your press the shutter button the FRONT curtain starts to fall, then the rear curtain starts to chase after it, the two meet at the bottom of the shutter plane and the exposure is over.

The LONGER or slower the shutter speed the greater head-start the front curtain has!

At speeds of 1/250th and slower the front curtain has reached the end of its travel BEFORE the rear curtain wakes up and decides to move – in other words THE SENSOR is FULLY exposed.

The fastest shutter speed that results in a FULLY EXPOSED film plane/sensor is the basic camera-to-flash synch speed; X synch as it used to be called, and when I started learning about photography this was usually 1/60th; and on some really crap cameras it was 1/30th!

But with modern technology and light weight materials these curtains can now get moving a lot faster, so basic synch now runs at 1/250th for a full frame DSLR.

If you go into your flash camera menu you’ll find an AUTO FP setting for Nikon, Canon refer to this as HSS or High Speed Synch – which makes far more sense (Nikon please take note, Canon got something right so please replicate!).

There’s something of an argument as to whether FP stands for Focal Plane or Flash Pulse; and frankly both are applicable, but it means the same as Canon’s HSS or High Speed Synch.

At speeds above/faster than 1/250th the sensor/film plane is NOT fully exposed. The gap between the front and rear curtains forms a slot or ‘letter box’ that travels downwards across the face of the sensor, so the image is, if you like, ‘scanned’ onto the imaging plane.

Obviously this is going to cause on heck of an exposure problem if the flash output is ‘dumped’ as a single pulse.

So FP/HSS mode physically pulses or strobes the flash output to the point where it behaves like a continuous light source.

If the flash was to fire with a single pulse then the ‘letterbox slot’ would receive the flash exposure, but you’d end up with bands of under exposure at the bottom or top of the image depending on the curtain synch mode – front or rear.

In FP/HSS mode the power output of each individual pulse in the sequence will drop as the shutter speed shortens, so even though you might have 1:1 power selected on the back of the flash itself (which I usually do on the MAIN light, and 1/2 on the FILL light) the pulses of light will be of lower power, but their cumulative effect gives the desired result.

By reviewing the shot on the back of the camera we can compensate for changes in ambient in the entire scene (we might want to dilute the effect of the main light somewhat if the sun suddenly breaks out on the subject as well as the background) by raising the shutter speed a little – or we might want to lighten the shot globally by lowering the shutter speed if it suddenly goes very gloomy.

We might want to change the balance between ambient and flash; this again can be done from the camera with the flash exposure compensation controls; or if needs be, by physically getting up and moving the flash units are little nearer or further away from the subject.

All in all, using flash is really easy, and always has been.

Except nowadays manufacturers tend to put far more controls and modes on things then are really necessary; the upshot of which is to frighten the uninitiated and then confuse them even further with instruction manuals that appear to be written by someone under the influence of Class A drugs!

 

"Trouble Brewing.." Confrontation over the right to feed between two Red Squirrels.

“Trouble Brewing..” Confrontation over the right to feed between two Red Squirrels.

 

The whole idea of flash is that it should do its job but leave no obvious trace to the viewer.

But its benefits to you as the photographer are invaluable – higher shutter speeds, more depth of field and better isolation of the subject from its background are the three main ones that you need to be taking advantage of right now.

If you have the gear and don’t understand how to use it then why not book a tuition day with me – then perhaps I could afford some more TT5s!

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Noise and the Camera Sensor

Camera sensors all suffer with two major afflictions; diffraction and noise; and between them these two afflictions cause more consternation amongst photographers than anything else.

In this post I’m going to concentrate on NOISE, that most feared of sensor afflictions, and its biggest influencer – LIGHT, and its properties.

What Is Light?

As humans we perceive light as being a constant continuous stream or flow of electromagnetic energy, but it isn’t!   Instead of flowing like water it behaves more like rain, or indeed, bullets from a machine gun!   Here’s a very basic physics lesson:

Below is a diagram showing the Bohr atomic model.

We have a single positively charged proton (black) forming the nucleus, and a single negatively charged electron (green) orbiting the nucleus.

The orbit distance n1 is defined by the electrostatic balance of the two opposing charges.

Andy Astbury,noise,light,Bohr atomic model

The Bohr Atomic Model

If we apply energy to the system then a ‘tipping point’ is reached and the electron is forced to move away from the nucleus – n2.

Apply even more energy and the system tips again and the electron is forced to move to an even higher energy level – n3.

Now here’s the fun bit – stop applying energy to the system.

As the system is no longer needing to cope with the excess energy it returns to its natural ‘ground’ state and the electron falls back to n1.

In the process the electron sheds the energy it has absorbed – the red squiggly bit – as a quantum, or packet, of electromagnetic energy.

This is basically how a flash gun works.

This ‘packet’ has a start and an end; the start happens as the electron begins its fall back to its ground state; and the end occurs once the electron arrives at n1 – therefore it can perhaps be tentatively thought of as being particulate in nature.

So now you know what Prof. Brian Cox knows – CERN here we come!

Right, so what’s this got to do with photography and camera sensor noise

Camera Sensor Noise

All camera sensors are effected by noise, and this noise comes in various guises:

Firstly, the ‘noise control’ sections of most processing software we use tend to break it down into two components; luminosity, or luminance noise; and colour noise.  Below is a rather crappy image that I’m using to illustrate what we might assume is the reality of noise:

Andy Astbury,noise

This shot shows both Colour & Luminance noise.
The insert shows the shot and the small white rectangle is the area we’re concentrating on.

Now let’s look at the two basic components: Firstly the LUMINANCE component

Andy Astbury,noise

Here we see the LUMINANCE noise component – colour & colour noise components have been removed for clarity.

Next, the COLOUR NOISE bit:

Andy Astbury,noise

The COLOUR NOISE component of the area we’re looking at. All luminance noise has been removed.

I must stress that the majority of colour noise you see in your files inside LR,ACR,CapOne,PS etc: is ‘demosaicing colour noise’, which occurs during the demosaic processes.

But the truth is, it’s not that simple.

Localised random colour errors are generated ‘on sensor’ due to the individual sensor characteristics as we’ll see in a moment, because noise, in truth, comes in various guises that collectively effect luminosity and colour:

Andy Astbury,noise

Shot Noise

This first type of noise is Shot Noise – called so because it’s basically an intrinsic part of the exposure, and is caused by photon flux in the light reflected by the subject/scene.

Remember – we see light in a different way to that of our camera. What we don’t notice is the fact that photon streams rise and fall in intensity – they ‘flux’ – these variations happen far too fast for our eyes to notice, but they do effect the sensor output.

On top of this ‘fluxing’ problem we have something more obvious to consider.

Lighter subjects reflect more light (more photons), darker subjects reflect less light (less photons).

Your exposure is always going to some sort of ‘average’, and so is only going to be ‘accurate’ for certain areas of the scene.

Lighter areas will be leaning towards over exposure; darker areas towards under exposure – your exposure can’t be perfect for all tones contained in the scene.

Tonal areas outside of the ‘average exposure perfection’ – especially the darker ones – may well contain more shot noise.

Shot noise is therefore quite regular in its distribution, but in certain areas it becomes irregular – so its often described as ‘pseudo random’ .

Andy Astbury,noise

Read Noise

Read Noise – now we come to a different category of noise completely.

The image is somewhat exaggerated so that you can see it, but basically this is a ‘zero light’ exposure; take a shot with the lens cap on and this is what happens!

What you can see here is the background sensor noise when you take any shot.

Certain photosites on the sensor are actually generating electrons even in the complete absence of light – seeing as they’re photo-voltaic they shouldn’t be doing this – but they do.

Added to this are AD Converter errors and general ‘system noise’ generated by the camera – so we can regard Read Noise as being like the background hiss, hum and rumble we can hear on a record deck when we turn the Dolby off.

Andy Astbury,noise

Thermal & Pattern Noise

In the same category as Read Noise are two other types of noise – thermal and pattern.

Both again have nothing to do with light falling on the sensor, as this too was shot under a duvet with the lens cap on – a 30 minute exposure at ISO 100 – not beyond stupid when you think of astro photography and star trail shots in particular.

You can see in the example that there are lighter and darker areas especially over towards the right side and top right corner – this is Thermal Noise.

During long exposures the sensor actually heats up, which in turn increases the response of photosites in those areas and causes them to release more electrons.

You can also see distinct vertical and some horizontal banding in the example image – this is pattern noise, yet another sensor noise signature.

Andy Astbury,noise

Under Exposure Noise – pretty much what most photographers think of when they hear the word “noise”.

Read Noise, Pattern Noise, Thermal Noise and to a degree Shot Noise all go together to form a ‘base line noise signature’ for your particular sensor, so when we put them all together and take a shot where we need to tweak the exposure in the shadow areas a little we get an overall Under Exposure Noise characteristic for our camera – which let’s not forget, contains other elements of  both luminance noise and colour noise components derived from the ISO settings we use.

All sensors have a base ISO – this can be thought of as the speed rating which yields the highest Dynamic Range (Dynamic Range falls with increasing ISO values, which is basically under exposure).

At this base ISO the levels of background noise generated by the sensor just being active (Pattern,Read & Thermal) will be at their lowest, and can be thought of as the ‘base noise’ of the sensor.

How visually apparent this base noise level is depends on what is called the Signal to Noise Ratio – the higher the S/N ratio the less you see the noise.

And what is it that gives us a high signal?

MORE Photons – that’s what..!

The more photons each photosite on the sensor can gather during the exposure then the more ‘masked’ will be any internal noise.

And how do we catch more photons?

By using a sensor with BIGGER photosites, a larger pixel pitch – that’s how.  And bigger photosites means LESS MEGAPIXELS – allow me to explain.

Buckets in the Rain A

Here we see a representation of various sized photosites from different sensors.

On the right is the photosite of a Nikon D3s – a massive ‘bucket’ for catching photons in – and 12Mp resolution.

Moving left we have another FX sensor photosite – the D3X at 24Mp, and then the crackpot D800 and it’s mental 36Mp tiny photosite  – can you tell I dislike the D800 yet? 

One the extreme left is the photosite from the 1.5x APS-C D7100 just for comparison.

Now cast your mind back to the start of this post where I said we could tentatively regard photons as particles – well, let’s imagine them as rain drops, and the photosites in the diagram above as different sized buckets.

Let’s put the buckets out in the back yard and let’s make the weather turn to rain:

Andy Astbury,Wildlife in Pixels,sensor resolution,megapixels,pixel pitch,base noise,signal to noise ratio

Various sizes of photosites catching photon rain.

Here it comes…

Andy Astbury,Wildlife in Pixels,sensor resolution,megapixels,pixel pitch,base noise,signal to noise ratio

It’s raining

OK – we’ve had 2 inches of rain in 10 seconds! Make it stop!

Andy Astbury,Wildlife in Pixels,sensor resolution,megapixels,pixel pitch,base noise,signal to noise ratio

All buckets have 2 inches of water in them, but which has caught the biggest volume of rain?

Thank God for that..

If we now get back to reality, we can liken the duration of the rain downpour as shutter speed, the rain drops themselves as photons falling on the sensor, and the consistency of water depth in each ‘bucket’ as a correct level of exposure.

Which bucket has the largest volume of water, or which photosite has captured the most photons – in other words which sensor has the highest S/N Ratio?   That’s right – the 12Mp D3s.

To put this into practical terms let’s consider the next diagram:

Andy Astbury,Wildlife in Pixels,sensor resolution,megapixels,pixel pitch,base noise,signal to noise ratio

Increased pixel pitch = Increased Signal to Noise Ratio

The importance of S/N ratio and its relevance to camera sensor noise can be seen clearly in the diagram above – but we are talking about base noise at native or base ISO.

If we now look at increasing the ISO speed we have a potential problem.

As I mentioned before, increasing ISO is basically UNDER EXPOSURE followed by in-camera “push processing” – now I’m showing my age..

Andy Astbury,noise,iso

The effect of increased ISO – in camera “push processing” automatically lift the exposure value to where the camera thinks it is supposed to be.

By under exposing the image we reduce the overall Signal to Noise Ratio, then the camera internals lift all the levels by a process of amplification – and this includes amplifying  the original level of base noise.

So now you know WHY and HOW your images look noisy at higher ISO’s – or so you’d think – again,  it’s not that simple; take the next two image crops for instance:

Andy Astbury, iso,noise,sensor noise

Kingfisher – ISO 3200 Nikon D4 – POOR LIGHT – Click for bigger view

Andy Astbury, iso,noise,sensor noise

Kingfisher – ISO 3200 Nikon D4 – GOOD LIGHT – CLICK for bigger view

If you click on the images (they’ll open up in new browser tabs) you’ll see that the noise from 3200 ISO on the D4 is a lot more apparent on the image taken in poor light than it is on the image taken in full sun.

You’ll also notice that in both cases the noise is less apparent in the high frequency detail (sharp high detail areas) and more apparent in areas of low frequency detail (blurred background).

So here’s “The Andy Approach” to noise and high ISO.

1. It’s not a good idea to use higher ISO settings just to combat poor light – in poor light everything looks like crap, and if it looks crap then the image will look even crappier.When I get in a poor light situation and I’m not faced with a “shot in a million” then I don’t take the shot.

2. There’s a big difference between poor light and low light that looks good – if that’s the case shoot as close to base ISO as you can get away with in terms of shutter speed.

3. I you shoot landscapes then shoot at base ISO at all times and use a tripod and remote release – make full use of your sensors dynamic range.

4. The Important One – don’t get hooked on megapixels and so-called sensor resolution – I’ve made thousands of landscape sales shot on a 12Mp D3 at 100 ISO. If you are compelled to have more megapixels buy a medium format camera which will generate a higher S/N Ratio because the photosites are larger.

5. If you shoot wildlife you’ll find that the necessity for full dynamic range decreases with angle of view/increasing focal length – using a 500mm lens you are looking at a very small section of what your eye can see, and tones contained within that small window will rarely occupy anywhere near the full camera dynamic range.

Under good light this will allow you to use a higher ISO in order to gain that crucial bit of extra shutter speed – remember, wildlife images tend to be at least 30 to 35% high frequency detail – noise will not be as apparent in these areas as it is in the background; hence to ubiquitous saying of  wildlife photographers “Watch your background at all times”.

Well, I think that’s enough to be going on with – but there’s oh so much more!

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