Colour in Photoshop

Colour in Photoshop.

Understanding colour inside Photoshop is riddled with confusion for the majority of users.  This is due to the perpetual misuse of certain words and terms.  Adobe themselves use incorrect terminology – which doesn’t help!

The aim of this post is to understand the attributes or properties of colour inside the Photoshop environment – “…is that right Andy?”  “Yeh, it is!”

So, the first colour attribute we’re going to look at is HUE:

Understanding Colour in Photoshop. A colour wheel showing point-sampled HUES (colours) at 30 degree increments.

A colour wheel showing point-sampled HUES (colours) at 30 degree increments.

HUE can be construed as meaning ‘colour’ – or color for the benefit of our American friends “come on guys, learn to spell – you’ve had long enough!”

The colour wheel begins at 0 degrees with pure Red (255,0,0 in 8bit RGB terms), and moves clockwise through all the HUES/colours to end up back at pure Red – simple!

Understanding Colour in Photoshop.

Above, we can see samples of primary red and secondary yellow together with their respective HUE degree values which are Red 0 degrees and Yellow 60 degrees.  You can also see that the colour channel values for Red are 255,0,0 and Yellow 255,255,0.  This shows that Yellow is a mix of Red light and Green light in equal proportions.

I told you it was easy!

Inside Photoshop the colour wheel starts and ends at 180 degrees CYAN, and is flattened out into a horizontal bar as in the Hue/Saturation adjustment:

Understanding Colour in Photoshop.

Overall, there is no ambiguity over the meaning or terminology HUE; it is what it is, and it is usually taken as meaning ‘what colour’ something is.

The same can be said for the next attribute of colour – SATURATION.

Or can it?

How do we define saturation?

Understanding Colour in Photoshop. Two different SATURATION values (100% & 50%) of the same HUE.

Two different SATURATION values (100% & 50%) of the same HUE.

Above we can see two different saturation values for the same HUE (0 degrees Hue, 100% and 50% Saturation). I suppose the burning question is, do we have two different ‘colours’?

As photographers we mainly work with additive colour; that is we add Red, Green and Blue coloured light to black in order to attain white.  But in the world of painting for instance, subtractive colour is used; pigments are overlaid on white (thus subtracting white) to make black.  Printing uses the same model – CMY+K inks overlaid on ‘white’ paper …..mmm see here

If we take a particular ‘colour’ of paint and we mix it with BLACK we have a different SHADE of the same colour.  If we instead add WHITE we end up with what’s called a TINT of the same colour; and if add grey to the original paint we arrive at a different TONE of the same colour.

Let’s look at that 50% saturated Red again:

Understanding Colour in Photoshop. Hue Red 0 degrees with 50% saturation.

Hue Red 0 degrees with 50% saturation.

We’ve basically added 128 Green and 128 Blue to 255 Red. Have we kept the same HUE – yes we have.

Is it the same colour? Be honest – you don’t know do you!

The answer is NO – they are two different ‘colours’, and the hexadecimal codes prove it – those are the hash-tag values ff0000 and ff8080.  But in our world of additive colour we should only think of the word ‘colour’ as a generalisation because it is somewhat ambiguous and imprecise.

But we can quantify the SATURATION of a HUE – so we’re all good up to this point!

So we beaver away in Photoshop in the additive RGB colour mode, but what you might not realise is that we are working in a colour model within that mode, and quite frankly this is where the whole chebang turns to pooh for a lot of folk.

There are basically two colour models for dare I use the word ‘normal’, photography work; HSB (also known as HSV) and HSL, and both are cylindrical co-ordinate colour models:

Understanding Colour in Photoshop. HSB (HSV) and HSL colour models for additive RGB.

HSB (HSV) and HSL colour models for additive RGB.

Without knowing one single thing about either, you can tell they are different just by looking at them.

All Photoshop default colour picker referencing is HSB – that is Hue, Saturation & Brightness; with equivalent RGB, Lab, CMYK  hexadecimal values:

Understanding Colour in Photoshop.

But in the Hue/Sat adjustment for example, we see the adjustments are HSL:

Understanding Colour in Photoshop.

The HSL model references colour in terms of Hue, Saturation & Lightness – not flaming LUMINOSITY as so many people wrongly think!

And it’s that word luminosity that’s the single largest purveyor of confusion and misunderstanding – luminosity masking, luminosity blending mode are both terms that I and oh so many others use – and we’re all wrong.

I have an excuse – I know everything, but I have to use the wrong terminology otherwise no one else knows what I’m talking about!!!!!!!!!  Plausible story and I’m sticking to it your honour………

Anyway, within Photoshop, HSB is used to select colours, and HSL is used to change them.

The reason for this is somewhat obvious when you take a close look at the two models again:

HSB (HSV) and HSL colour models for additive RGB.

HSB (HSV) and HSL colour models for additive RGB. (V stands for Value = B in HSB).

In the HSB model look where the “whiteness” information is; it’s radial, and bound up in the ‘S’ saturation co-ordinate.  But the “blackness” information is vertical, on the ‘B’ brightness co-ordinate.  This great when we want to pick/select/reference a colour.

But surely it would be more beneficial for the “whiteness” and “blackness” information to be attached to the axis or dimension, especially when we need to increase or decrease that “white” or “black” co-ordinate value in processing.

So within the two models the ‘H’ hue co-ordinates are pretty much the same, but the ‘S’ saturation co-ordinates are different.

So this leaves us with that most perennial of questions – what is the difference between Brightness and Lightness?

Firstly, there is a massive visual difference between the Brightness and Lightness  information contained within an image as you will see now:

Understanding Colour in Photoshop. The 'Brightness' channel of HSB.

The ‘Brightness’ channel of HSB.

Understanding Colour in Photoshop. The 'L' channel of HSL

The ‘L’ channel of HSL

Straight off the bat you can see that there is far more “whites detail” information contained in the ‘L’ lightness map of the image than in the brightness map.  Couple that with the fact that Lightness controls both black and white values for every pixel in your image – and you should now be able to comprehend the difference between Lightness and Brightness, and so be better at understanding colour inside Photoshop.

We’ll always use the highly bastardised terms like luminosity, luminance etc – but please be aware that you may be using them to describe something to which they DO NOT APPLY.

Luminosity is a measure of the magnitude of a light source – typically stars; but could loosely be applied to the lumens output power of any light source.  Luminance is a measure of the reflected light from a subject being illuminated by a light source; and varies with distance from said light source – a la the inverse square law etc.

Either way, neither of them have got anything to do with the pixel values of an image inside Photoshop!

But LIGHTNESS certainly does.

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Lightroom 6.3 Update

Lightroom 6.3 – latest update from Adobe.

lr

Well, it’s here – at last.  Adobe have released a new 6.3 version of Lightroom 6/CC 2015 that seemingly addresses all the problems associated with the abomination that was v6.2.

Should you install it ?  Go on, live dangerously….!

Seriously though, I’ve installed it and it seems to be working fine.

Patch files are here MAC and Windows if you want to do the direct update instead of going through the Creative Cloud Updater – which has been running a little slow.

So what are the benefits of the update?

The bloody Import Dialogue is back as it should be for starters – Thank God!

Dehaze Filter – now available as a Localized Adjustment in the Radial & Graduated filters and in the Adjustment Brush.  This is actually very neat, and makes the Dehaze properties very useful in my opinion.

There is support for new cameras – see here for the list and new camera tether support – see here

Sadly though, Nikon and Leica still exhibit known tether support failure under El Capitan – so Mac users are stil best off sticking with OSX 10.10 Yosemite.

So here’s the list of known v6.2 issues fixed, according to Adobe:

  • Fixed several instability, functionality and performance issues introduced in Lightroom CC 2015.2.x/6.2.x.
  • Fixed a bug that caused edits made and saved in Photoshop or 3rd party plug-ins to not appear in the Develop module.
  • Fixed a bug related to user default for Chromatic Aberration Correction no longer honored after new Import option was removed.
  • Fixed several bugs related to Panorama Merge.
  • Fixed a bug so that Rotated photos will correctly show as rotated when in Full Screen view.
  • Fixed a bug that caused a performance slowdown when creating Standard sized previews on high resolution monitors.
  • Fixed a bug that caused image previews to be incorrectly displayed as completely black after import if “Auto Tone” is on in preferences.
  • Fixed a bug that caused crash when using the Radial or Graduated Filter.
  • Fixed a bug that caused Palette, a 3rd party hardware device, to stop working with Lightroom.
  • Fixed a bug that caused the Map module to appear pixelated and photos to be  dropped in the wrong place when using hi-dpi monitors on Windows.
  • Fixed a bug related to Full Screen that prevented you from exiting Full Screen view while using the Spot Healing Tool.
  • Fixed a bug that caused the Flickr Publish Service to improperly publish multi-word keywords.

So folks, there you have it. It’s a new update, so perhaps you might want to wait a few days, just to see if there are bugs arising in the new version.

I’m just glad the Import Dialogue no longer looks like it belongs on the CBeebies Channel !

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Photoshop Colour Range Selection Tool

Photoshop Basics: Colour Range Tool

The Photoshop Colour Range Selection Tool used to isolate part of an image based on colour.

The Photoshop Colour Range Selection Tool used to isolate part of an image based on colour.

I’ve just uploaded a new video to my YouTube channel:

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OK, so I’ve made a tentative start on my new Photoshop video tutorials and I thought I’d upload this Colour Range Selection Tool Basics one to my Tube of Me channel – just so that everyone can see what the Fuzziness, Localised Colour Clusters and Range “do-hickies” actually do for your workflow process!

The colour range selection tool can be used for many different purposes within Photoshop where you want to make a selection based on Colour/Hue as opposed to a selection based on luminosity.

In this video I use it to effect a colour change to a specific object within an image; but in the previous video post I used it to ‘remove’ a black background.

But both cases amount to the same thing if you think about it logically – it’s just a way of ISOLATING pixels in an image based on their colour range.

Overall, this is a bit of a “quick ‘n dirty” way of doing the job, and I could do a little extra brush work inside the mask to tidy things up that little bit more!

But now you know how the tool itself works.

A purer way of changing localised colour involves a very different method – see these other videos on my channel:

 

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Simple Masking in Photoshop

Simple Masking in Photoshop – The Liquid Chocolate Shots

Masking in Photoshop is what the software was built for, and yet so many Photoshop users are unfamiliar or just downright confused by the concept that they never use the technique.

Mask mastery will transform the way you work with Photoshop!

Take these shots for instance:

Milk and Liquid Chocolate Splash

Liquid Milk and White Chocolate splash together in an abstract isolated on white background

Wanting a shot to look like liquid chocolate and cream on a black or white background is all well and good, but producing it can be either as simple or hard as you care to make it.

Trying to get a pure white background ‘in camera’ is problematic to say the least, and chucking hot melted chocolate around if fraught with its own set of problems!

Shooting on a dark or black background is easier because it demands LESS lighting.

Masking in Photoshop will allow us to isolate the subject and switch out the background.

Now for the ‘chocolate bit’ – we could substitute it with brown emulsion paint – but have you seen the bloody price of it?!

Cheap trade white emulsion comes by the gallon at less than the price of a litre of the right coloured paint; and masking in Photoshop + a flat colour layer with a clipping mask put in the right blend mode will turn white paint into liquid chocolate every time!

A tweak with the Greg Benz Lumenzia plugin will finish the shot in Photoshop:

SSChocA final tweak in Lightroom and the whole process takes from the RAW shot on the left to the finished image on the right.

The key to a good mask in Photoshop is ALWAYS good, accurate pixel selection, and you’d be surprised just how simple it is.

Watch the video on my YouTube channel; I use the Colour Range tool to make a simple selection of the background, and a quick adjustment of the mask edge Smart Radius and Edge Contrast in order to obtain the perfect Photoshop mask for the job:

Like everything else in digital photography, when you know what you can do in post processing, it changes the way you shoot – hence I know I can make the shot with white paint on a black background!

Useful Links:

Greg B’s Lumenzia Plugin for Photoshop – get it HERE – you can’t afford NOT to have it in your arsenal of Photoshop tools.

UPDATE June 2018: Greg Benz (the plugin author) has launched a comprehensive Lumenzia training course – see my post here for more information.

Masking in Photoshop – you mustn’t let the concept frighten or intimidate you!  It’s critical that you understand it if you want to get the very best from your images; and it’s a vast subject simply because there are many types of mask, and even more ways by which to go about producing them.

It’s a topic that no one ever stops learning about – nope, not even yours truly! But in order to explore it to the full you need to understand all the basic concepts AND how to cut through all the bullshit that pervades the internet about it – stick with me on this folks and hang on for the ride!

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Monitor Brightness.

Monitor Brightness & Room Lighting Levels.

I had promised myself I was going to do a video review of my latest purchase – the Lee SW150Mk2 system and Big and Little Stopper filters I’ve just spent a Kings ransom on for my Nikon 14-24mm and D800E:

Lee SW150 mk2,Lee Big Stopper,Lee Little Stopper,Lee Filters, Nikon 14-24, Nikon, Nikon D800E, landscape photography,Andy Astbury,Wildlife in Pixels

PURE SEX – and I’ve bloody well paid for this! My new Lee SW150 MkII filter system for the Nikon 14-24. Just look at those flashy red anodised parts – bound to make me a better photographer!

But I think that’ll have to wait while I address a question that keeps cropping up lately.  What’s the question?

Well, that’s the tricky bit because it comes in many guises. But they all boil down to “what monitor brightness or luminance level should I calibrate to?”

Monitor brightness is as critical as monitor colour when it comes to calibration.  If you look at previous articles on this blog you’ll see that I always quote the same calibration values, those being:

White Point: D65 – that figure takes care of colour.

Gamma: 2.2 – that value covers monitor contrast.

Luminance: 120 cdm2 (candelas per square meter) – that takes care of brightness.

Simple in’it….?!

However, when you’ve been around all this photography nonsense as long as I have you can overlook the possibility that people might not see things as being quite so blindingly obvious as you do.

And one of those ‘omissions on my part’ has been to do with monitor brightness settings COMBINED with working lighting levels in ‘the digital darkroom’.  So I suppose I’d better correct that failing on my part now.

What does a Monitor Profile Do for your image processing?

A correctly calibrated monitor and its .icc profile do a really simple but very mission-critical job.

If we open a new document in Photoshop and fill it with flat 255 white we need to see that it’s white.  If we hold an ND filter in front of our eye then the image won’t look white, it’ll look grey.

If we hold a blue filter in front of our eye the image will not look white – it’ll look blue.

That white image doesn’t exist ‘inside the monitor’ – it’s on our computer!  It only gets displayed on the monitor because of the graphics output device in our machine.

So, if you like, we’re on the outside looking in; and we are looking through a window on to our white image.  The colour and brightness level in our white image are correct on the inside of the system – our computer – but the viewing window or monitor might be too bright or too dark, and/or might be exhibiting a colour tint or cast.

Unless our monitor is a totally ‘clean window’ in terms of colour neutrality, then our image colour will not be displayed correctly.

And if the monitor is not running at the correct brightness then the colours and tones in our images will appear to be either too dark or too bright.  Please note the word ‘appear’…

Let’s get a bit fancy and make a greyscale in Photoshop:

monitor brightness,monitor calibration,monitor luminance,ColorMunki,i1 Display,spectrophotometer,colourimeter,ambient light,work space,photography,digital darkroom,Andy Astbury,Wildlife in Pixels,gamma,colour correction,image processing

The dots represent Lab 50 to Lab 95 – the most valuable tonal range between midtone and highlight detail.

Look at the distance between Lab 50 & Lab 95 on the three greyscales above – the biggest ‘span’ is the correctly calibrated monitor.  In both the ‘too bright & contrasty’ and the ‘too dark low contrast’ calibration, that valuable tonal range is compressed.

In reality the colours and tones in, say an unprocessed RAW file on one of our hard drives, are what they are.  But if our monitor isn’t calibrated correctly, what we ‘see’ on our monitor IS NOT REALITY.

Reality is what we need – the colours and tones in our images need to be faithfully reproduced on our monitor.

And so basically a monitor profile ensures that we see our images correctly in terms of colour and brightness; it ensures that we look at our images through a clean window that displays 100% of the luminance being sent to it – not 95% and not 120% – and that all our primary colours are being displayed with 100% fidelity.

In a nutshell, on an uncalibrated monitor, an image might look like crap, when in reality it isn’t.  The shit really starts to fly when you start making adjustments in an uncalibrated workspace – what you see becomes even further removed from reality.

“My prints come out too dark Andy – why?”

Because your monitor is too bright – CALIBRATE it!

“My pics look great on my screen, but everyone on Nature Photographers Network keeps telling me they’ve got too much contrast and they need a levels adjustment.  One guy even reprocessed one – everyone thought his version was better, but frankly it looked like crap to me – why is this happening Andy?

“Because your monitor brightness is too low but your gamma is too high – CALIBRATE it!  If you want your images to look like mine then you’ve got to do ALL the things I do, not just some of ’em – do you think I do all this shit for fun??????????……………grrrrrrr….

But there’s a potential problem;  just because your monitor is calibrated to perfection, that does NOT mean that everything will be golden from this point on

Monitor Viewing Conditions

So we’re outside taking a picture on a bright sunny day, but we can’t see the image on the back of the camera because there’s too much daylight, and we have to dive under a coat with our camera to see what’s going on.

But if we review that same image on the camera in the dark then it looks epic.

Now you have all experienced that…….

The monitor on the back of your camera has a set brightness level – if we view the screen in a high level of ambient light the image looks pale, washed out and in a general state of ultra low contrast.  Turn the ambient light down and the image on the camera screen becomes more vivid and the contrast increases.

But the image hasn’t changed, and neither has the camera monitor.

What HAS changed is your PERCEPTION of the colour and luminance values contained within the image itself.

Now come on kids – join the dots will you!

It does not matter how well your monitor is calibrated, if your monitor viewing conditions are not within specification.

Just like with your camera monitor, if there is too much ambient light in your working environment then your precisely calibrated monitor brightness and gamma will fail to give you a correct visualization or ‘perception’ of your image.

And the problems don’t end there either; coloured walls and ceilings reflect that colour onto the surface of your monitor, as does that stupid luminous green shirt you’re wearing – yes, I can see you!  And if you are processing on an iMac then THAT problem just got 10 times worse because of the glossy screen!

Nope – bead-blasting your 27 inches of Apple goodness is not the answer!

Right, now comes the serious stuff, so READ, INGEST and ACT.

ISO Standard 3664:2009 is the puppy we need to work to (sort of) – you can actually go and purchase this publication HERE should you feel inclined to dump 138 CHF on 34 pages of light bedtime reading.

There are actually two ISO standards that are relevant to us as image makers; ISO 12646:2015(draft) being the other.

12646 pertains to digital image processing where screens are to be compared to prints side by side (that does not necessarily refer to ‘desktop printer prints from your Epson 3000’).

3664:2009 applies to digital image processing where screen output is INDEPENDENT of print output.

We work to this standard (for the most part) because we want to process for the web as well as for print.

If we employ a print work flow involving modern soft-proofing and otherwise keep within the bounds of 3664 then we’re pretty much on the dance-floor.

ISO 3664 sets out one or two interesting and highly critical working parameters:

Ambient Light White Point: D50 – that means that the colour temperature of the light in your editing/working environment should be 5000Kelvin (not your monitor) – and in particular this means the light FALLING ON TO YOUR MONITOR from within your room. So room décor has to be colour neutral as well as the light source.

Ambient Light Value in your Editing Area: 32 to 64 Lux or lower.  Now this is what shocks so many of you guys – lower than 32 lux is basically processing in the dark!

Ambient Light Glare Permissible: 0 – this means NO REFLECTIONS on your monitor and NO light from windows or other light sources falling directly on the monitor.

Monitor White Point – D65 (under 3664) and D50 (under 12646) – we go with D65.

Monitor Luminance – 75 to 100 cdm2 (under 3664) and 80 to 120 cdm2 (under 12646 – here we begin to deviate from 3664.

We appear to be dealing with mixed reference units, but 1 Lux = 1 cdm2 or 1 candela per square metre.

The way Monitor Brightness or Luminance relates to ambient light levels is perhaps a little counter-intuitive for some folk.  Basically the LOWER your editing area Lux value the LOWER your Monitor Brightness or luminance needs to be.

Now comes the point in the story where common sense gets mixed with experience, and the outcome can be proved by looking at displayed images and prints; aesthetics as opposed numbers.

Like all serious photographers I process my own images on a wide-gamut monitor, and I print on a wide-gamut printer.

Wide gamut monitors display pretty much 90% to100% of the AdobeRGB1998 colour space.

What we might refer to as Standard Gamut monitors display something a little larger than the sRGB colour space, which as we know is considerably smaller than AdobeRGB1998.

monitor brightness,monitor calibration,monitor luminance,ColorMunki,i1 Display,spectrophotometer,colourimeter,ambient light,work space,photography,digital darkroom,Andy Astbury,Wildlife in Pixels,gamma,colour correction,image processing

Left is a standard gamut/sRGB monitor and right is a typical wide gamut/AdobeRGB1998 monitor – if you can call any NEC ‘typical’!

Find all the gory details about monitors on this great resource site – TFT Central.

At workshops I process on a 27 inch non-Retina iMac – this is to all intents and purposes a ‘standard gamut’ monitor.

I calibrate my monitors with a ColorMunki Photo – which is a spectrophotometer.  Spectro’s have a tendency to be slow, and slightly problematic in the very darkest tones and exhibit something of a low contrast reaction to ‘blacks’ below around Lab 6.3 (RGB 20,20,20).

If you own a ColorMunki Display or i1Dispaly you do NOT own a spectro, you own a colorimeter!  A very different beast in the way it works, but from a colour point of view they give the same results as a spectro of the same standard – plus, for the most part, they work faster.

However, from a monitor brightness standpoint, they differ from spectros in their slightly better response to those ultra-dark tones.

So from a spectrophotometer standpoint I prefer to calibrate to ISO 12646 standard of 120cdm2 and control my room lighting to around 35-40 Lux.

Just so that you understand just how ‘nit-picking’ these standards are, the difference between 80cdm2 and 120 cdm2 is just 1/2 or 1/3rd of a stop Ev in camera exposure terms, depending on which way you look at it!

However, to put this monitor brightness standard into context, my 27 inch iMac came from Apple running at 290 cdm2 – and cranked up fully it’ll thump out 340 cdm2.

Most stand-alone monitors you buy, especially those that fall under the ‘standard gamut’ banner, will all be running at massively high monitor brightness levels and will require some severe turning down in the calibration process.

You will find that most monitor tests and reviews are done with calibration to the same figures that I have quoted – D65, 120cdm2 and Gamma 2.2 – in fact this non-standard set up has become so damn common it is now ‘standard’ – despite what the ISO chaps may think.

Using these values, printing out of Lightroom for example, becomes a breeze when using printer profiles created to the ICC v2 standard as long as you ‘soft proof’ the image in a fit and proper manner – that means CAREFULLY, take your time.  The one slight shortcoming of the set up is that side by side print/monitor comparisons may look ever so slightly out of kilter because of the D65 monitor white point – 6,500K transmitted white point as opposed to a 5,000K reflective white point.  But a shielded print-viewer should bring all that back into balance if such a thing floats your boat.

But the BIG THING you need to take away from the rather long article is the LOW LUX VALUE of you editing/working area ambient illumination.

Both the ColorMunki Photo and i1Pro2 spectrophotometers will measure your ambient light, as will the ColorMunki Display and i1 Display colorimeters, to name but a few.

But if you measure your ambient light and find the device gives you a reading of more than 50-60 lux then DO NOT ask the device to profile for your ambient light; in fact I would not recommend doing this AT ALL, here’s why.

I have a main office light that is colour corrected to 5000K and it chucks out 127 Lux at the monitor.  If I select the ‘measure and calibrate to ambient’ option on the ColorMunki Photo it eventually tells me I need a monitor brightness or luminance of 80 cdm2 – the only problem is that it gives me the same figure if I drop the ambient lux value to 100.

Now that smells a tad fishy to me……..

So my advice to anyone is to remove the variables, calibrate to 120 cdm2 and work in a very subdued ambient condition of 35 to 40 Lux. I find it easier to control my low lux working ambient light levels than bugger about with over-complex calibration.

To put a final perspective on this figure there is an interesting page on the Apollo Energytech website which quotes lux levels that comply with the law for different work environments – don’t go to B&Q or Walmart to do a spot of processing, and we’re all going to end up doing hard time at Her Madges Pleasure –  law breakers that we are!

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Photoshop Save for Web

Save for Web in Photoshop CC – where the Chuff has it gone?

“Who’s moved my freakin’ cheese?”

Adobe have moved it……..

For years Photoshop has always offered the same ‘Save for Web’ or ‘Save for Web & Devices’ option and dialogue box:

save for web,Photoshop CC 2015,colour management,save for web and devices,export,quick export as JPG,export as,export prferences,Andy Astbury,Wildlife in Pixels,Adobe,

The traditional route to the ‘Save for Web’ dialogue in all versions of Photoshop prior to CC 2015.

But Adobe have embarked on a cheese-moving exercise with CC 2015 and moved ‘save for web’ out of the traditional navigation pathway:

save for web,Photoshop CC 2015,colour management,save for web and devices,export,quick export as JPG,export as,export prferences,Andy Astbury,Wildlife in Pixels,Adobe

Adobe have ‘moved your cheese’ to here, though the dialogue and options are the same.

If we take a closer look at that new pathway:

save for web,Photoshop CC 2015,colour management,save for web and devices,export,quick export as JPG,export as,export prferences,Andy Astbury,Wildlife in Pixels,Adobe

…we see that wonderful Adobe term ‘Legacy’ – which secretly means crap, shite, old fashioned, out dated, sub standard and scheduled for abandonment and/or termination.

‘THEY’ don’t want you to use it!

I have no idea why they have done this, though there are plenty of excuses being posted by Adobe on the net.  But what is interesting is this page HERE and more to the point this small ‘after thought’:

save for web,Photoshop CC 2015,colour management,save for web and devices,export,quick export as JPG,export as,export prferences,Andy Astbury,Wildlife in Pixels,Adobe

That sounds really clever – especially the bit about ‘may be’……. let’s chuck colour management out the freakin’ window and be done!

So if we don’t use the ‘legacy’ option of save for web, let’s see what happens.  Here’s our image, in the ProPhotoRGB colour space open in Photoshop CC 2015:

save for web,Photoshop CC 2015,colour management,save for web and devices,export,quick export as JPG,export as,export prferences,Andy Astbury,Wildlife in Pixels,Adobe

So let’s try the Export>Quick Export as JPG option and bring the result back into Photoshop:

save for web,Photoshop CC 2015,colour management,save for web and devices,export,quick export as JPG,export as,export prferences,Andy Astbury,Wildlife in Pixels,Adobe

Straight away we can see that the jpg is NOT tagged with a colour space, but it looks fine inside the Photoshop CC 2105 work space:

save for web,Photoshop CC 2015,colour management,save for web and devices,export,quick export as JPG,export as,export prferences,Andy Astbury,Wildlife in Pixels,Adobe

“Perfect” – yay!…………NOT!

Let’s open in with an internet browser……

save for web,Photoshop CC 2015,colour management,save for web and devices,export,quick export as JPG,export as,export prferences,Andy Astbury,Wildlife in Pixels,Adobe

Whoopsy – doopsy…!  Looks like a severe colour management problem is happening somewhere……..but Adobe did tell us:

SFW4

Might the Export Preferences help us:

save for web,Photoshop CC 2015,colour management,save for web and devices,export,quick export as JPG,export as,export prferences,Andy Astbury,Wildlife in Pixels,Adobe

In a word……..NO

Let’s try Export>Export As:

save for web,Photoshop CC 2015,colour management,save for web and devices,export,quick export as JPG,export as,export prferences,Andy Astbury,Wildlife in Pixels,Adobe

Oh Hell No!

If we open the original image in Photoshop CC 2015 in the ProPhotoRGB colour space and then go Edit>Convert to Profile and select sRGB; then select Export>Quick Export as JPG, the resulting image will look fine in a browser.  But it will still be ‘untagged’ with any colour space – which is never a good idea.

And if you’ve captioned and key worded the image then all that hard work is lost too.

So if you must make your web jpeg images via Photoshop you will only achieve a quick and accurate work flow by using the Save for Web (Legacy) option.  That way you’ll have a correctly ‘tagged’ and converted image complete with all your IPTC key words, caption and title.

Of course you could adopt the same work flow as me, and always export as jpeg out of Lightroom; thus avoiding this mess entirely.

I seriously don’t know what the devil Adobe are thinking of here, and doubtless there is or will be a work around for the problem, but whatever it is it’ll be more work for the photographer.

Adobe – if it ain’t broke then don’t fix it !!

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Lightroom Dehaze – part 2

More Thoughts on The Lightroom Dehaze Control

With the dehaze adjustment in Lightroom (right) the sky and distant hills look good, but the foreground looks poor.

With the dehaze adjustment in Lightroom (right) the sky and distant hills look good, but the foreground looks poor.

In my previous post I did say I’d be uploading another video reflecting my thoughts on the Lightroom/ACR dehaze adjustment.

And I’ve just done that – AND I’ve made a concious effort to keep the ramblings down too..!

In the video I look at the effects of the dehaze adjustment on 4 very different images, and alternative ways of obtaining similar or better results without it.

You may see some ‘banding’ on the third image I work on – this is down to YouTube video compression.

In conclusion I have to say that I find the dehaze ‘tool’ something of an anti-climax if I’m honest. In fairly small positive amounts it can work exceptionally well in terms of a quick work flow on relatively short dynamic range images.  But I’m not a really big fan in general, and It’s possible to create pretty much the same adjustments using the existing Lightroom tools.

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Lightroom Dehaze

 The Lightroom Dehaze Control

I’m getting a bit fed up with seeing countless folk raving about this new dehaze slider control in Lightroom, ACR etc.

dehaze,lightroom,Andy Astbury,WildlifeinPixels

The control itself can be found at the bottom of the Effects panel in the Develop module in Lightroom CC 2015, and at the top of the ACR FX tab.

Yes it’s certainly useful, but I have yet to see anyone illustrating its bad points – so Uncle Andy has made a video: if you are reading this in email, click this link to watch the video https://www.wildlifeinpixels.net/blog/lightroom-dehaze/

I do tend to waffle a bit in videos so apologies for that…!

You might want to click the YouTube icon bottom right corner and watch this video at a larger size.

I’m not saying that the dehaze control in Lightroom and ACR is crap – far from it.  But I am strongly advising that you deploy it with some caution, especially when images contain small fine edge detail.

Under these circumstances, positive value dehaze control adjustments can have disastrous effects on fine detail.  You might not be aware of these ‘on screen’ but send the image to A2 print and you could be in for some tears.

I’ll be doing another video on the dehaze control shortly, showing some of the positives that I see in it.

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Brilliant Supreme Lustre Ultimate Paper

Brilliant Supreme Lustre Paper Review

(26/07/2015: Important update added at end of post re: Canon Pixma Pro 1 .icc profile from the Brilliant website).

Printing an image is the final part of the creative process, and I don’t think there are many of my peers who would disagree with me on that score.

Whenever I’m teaching printing, be it a 1to1 session or a workshop group, I invariably get asked what my recommendation for a good general purpose printing paper would be – one that would suit the widest spread of image styles and subjects.

Until quite recently that recommendation was always the same – Permajet Oyster.

It’s a wide gamut paper – it reproduces a lot of colour and hue variation – that has a high level of brightness and is really easy to soft-proof to in Lightroom. And even though it’s not absolutely colour neutral, it’s natural base tint isn’t too cool to destroy the atmosphere in a hazy orange sunset seascape.

But, after months of printing and testing I have now changed my mind – and for good reason.

Calumet Brilliant Supreme Lustre Paper

Brilliant Supreme Lustre Ultimate paper from Calumet is my new recommendation for general printing, and for anyone who wants printing with the minimum of fuss and without the hassle of trying to decide what paper to choose.

Let’s look at how the two papers stack up:

Paper Weight:

Permajet Oyster 271gsm

Brilliant Supreme Lustre Ultimate 300gsm

A heavier paper is a good thing in my book; heavier means thicker, and that means a bit more structural stability; a boon when it comes to matting and mounting, and general paper handling.

Paper Tint & Base Neutrality:

Permajet Oyster:     RGB 241,246,243

Brilliant Supreme Lustre Ultimate:     RGB 241,245,245

The above RGB values are measured using a ColorMunki Photo in spot colour picker mode, as are the L,a,b values below.

L,a,b Luminosity Value:

Permajet Oyster:     96.1

Brilliant Supreme Lustre Ultimate:     95.8

So both papers have the same red value in their ‘paper white’, but both have elevated green and blue values, and yes, green + blue = cyan!

But the green/blue ratios are different – they are skewed in the Permajet Oyster, but 1:1 in the Brilliant paper – so where does this leave us in terms of paper proofing?

The image below is a fully processed TIFF open in Lightroom and ready for soft-proofing:

BSLU2

Now if we load the image into the Permajet Oyster colour space – that’s all soft proofing is by the way – we can see a number of changes, all to the detriment of the image:

BSLU3

The image has lost luminance, the image has become slightly cooler overall but, there is a big colour ‘skew’ in the brown, reds and oranges of both the eagle and the muted background colours.

Now look at what happens when we send the image into the Brilliant Supreme Lustre Ultimate colour space:

BSLU4

Yes the image has lost luminance, and there is an overall colour temperature change; but the important thing is that it’s nowhere near as skewed as it was in the Permajet Oyster soft-proofing environment.

The more uniform the the colour change the easier it is to remove!

BSLU5

The only adjustments I’ve needed to make to put me in the middle of the right ball park are a +6 Temp and +2 Clarity – and we are pretty much there, ready to press the big “print me now” button.

The image below just serves to show the difference between the proof adjusted and unadjusted image:

BSLU6

But here is the same image soft-proofed to pretty much the same level, but for Permajet Oyster paper – click the image to see it at full size, just look at the number of adjustments I’ve had to do to get basically the same effect:

BSLU7

Couple of things – firstly, apologies for the somewhat violent image – the wife just pointed that out to me!  Secondly though, after testing various images of vastly differing colour distributions and gamuts, I consistently find I’m having to do less work in soft-proofing with the Brilliant Supreme Lustre Ultimate paper than its rival.  Though I must stress that the adjustments don’t always follow the same direction for obvious reasons..

Media Settings:

These are important.  For most printers the Oyster paper has a media setting recommendation on Epson printers ( someone once told me there were other makes that used bubbles – ewee, yuck) of Premium Gloss Photo Paper or PGPP.  But I find that PSPP (Premium Semi Gloss Photo Paper) works best on my 4800,  and I know that it’s the recommended media setting for the Epson SCP600.

See update below for Canon Pixma Pro 1 media settings and new updated .icc profile

Conclusion:

Buy a 25 sheet box A3 HERE or 50 sheet box A4 size HERE

They say time is money, so anything that saves time is a no-brainer, especially if it costs no more than its somewhat more labour-intensive alternative.

Gamut1

The gamut or colour spaces of the two paper ‘canned profiles’ is shown above – red plot is the Brilliant Supreme Lustre Ultimate and white is Oyster – both profiles being for the Epson 4800.  Yes, the Calumet paper gamut is slightly smaller, but in real terms and with real-world images and the relative colour-metric rendering intent I’ve not noticed any short-comings whatsoever.

I have little doubt that the gamut of the paper would be expanded further with the application of a custom profile, but that’s a whole other story.

Running at around £1 per sheet of A3 it’s no more expensive than any other top quality general printing paper, and it impresses the heck out of me with relatively neutral base tint.

So easy to print to – so buy some!

I’ll be demonstrating just how well this paper works at a series of Print Workshops for Calumet later in the year, where we’ll be using the Epson SC-P600 printer, which is the replacement for the venerable R3000.

UPDATE:

Canon Pixma Pro One .ICC Profile

If anyone has tried using the Lustre profile BriLustreCanPro1.icc that was available for download on the Brilliant website, then please STOP trying to use it – it’s an abomination and whoever produced it should be shot.

I discovered just how bad it was when I was doing a print 1to1 day and the client had a PixmaPro1 printer.  I spoke to Andy Johnson at Calumet and within a couple of days a new profile was sorted out and it works great.

Now that same new profile is available for download at the Brilliant website HERE – just click and download the zip file.  In the file you will find the new .icc profile which goes by the name of BriLustreCanonPro1_PPPL_1.icc

I got them to add the media settings acronym in the profile name – a la Permajet – so set the paper type to Photo Paper Pro Lustre when using this paper on the Pixma Pro 1.

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Image Retouching

 Image Retouching in Photoshop CC 2014

It’s very rare that we ever get a frame from our camera that doesn’t need retouching – that’s a FACT.

Imperfections in the frame can be both ‘behind the shutter’ and ‘in front of the lens’ – sensor dust and crud on the subject.  But you’ll take photographs where these imperfections are hard, if not impossible, to see under normal viewing.

But print that image BIG and those invisible faults will begin to be visually apparent; by which time it’s too bloomin’ late and they’ve cost you money; or worse still, a client.

The ‘visualise spots’ tool in Lightroom will show you a certain amount of ‘dust bunny’ type faults and errors, but the way Lightroom executes retouching repairs is not always ‘quite up to snuff’; and when it comes to dust, crap and other undesirables on the subject itself Lightroom will fail to recognise them in the first place.

Image retouching isn’t really all that difficult; but it can be an intensely tedious and time-consuming process.

To that end I’ve stuck these HD video lessons on my You Tube channel.

In these videos I illustrate how I deploy the Spot Healing brush, Healing Brush, Clone Tool, Patch Tool and Content Aware Fill command to carry out some basic image retouching on a shot of cutlery bright ware.

I demonstrate the addition of a ‘dust visibility’ curves adjustment layer – something that everyone should ‘get the hang’ of using – as a first step to effective image retouching.

When photographing glossy, high reflectivity subjects we need to remove the imperfections and smooth the surfaces of the subject without reducing the ‘glossiness’ and turning it matt!

Please note: a couple of these videos are in excess of 20 minutes duration and they will look better at full resolution HDV if you click the You Tube icon. Also, it takes a lot longer to do a job when you have to talk about at the same time!

I hope you get some idea as to how simple and straightforward my approach to image retouching is!

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